Hi yas, this is V1.1 of the second in a series of Mods I'm putting togther for Sins. (yes I know, a female gamer than does modding, scary huh?)

This mod is a more in depth alteration to the races, placing more empathasis on fighter/bombers in the offense/defense roles and making things a bit more empowered while still keeping the core gameplay elements the same.

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Contents:

1.1 Change log (including v 1.1 changes

1.2 Permissions, credits and contact info 

1.3 Installation instructions

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1.1 Change Log (New v1.1!)


The changes are as follows: (inspired in part by some other mods I've seen around)

NEW! Anti Fighter Frigates: 25% more powerful across the board, this lets them  handle the increased number of fighters/bombers more easily.

NEW! Buildable Point Defense cannons: From the popular Mars Effect mod. (used with permission, Thanks xXAequitasXx! )- These are anti fighter point defense cannons that will primarily engage fighters/bombers if available, but will also fire on regular ships if no fighters/bombers are in range. (although they will do no where near as much damage to a larger ship as a normal point defense cannon)

Note you must research the rapid fire guns tech in the military tech tree in order to be able to build these weapons (and unlock the antifighter frigate research. 

NEW! Cruiser Carriers: Increased fighter/bomber capacity to 2. (the original v1.0 of my mod had this at 4 which was too many and caused the game to lag and be imbalanced) This makes them more viable to use when attacking a heavily defended planet since the planatary defense hangars have been increased, and makes having a few flak frigs part of your fleet much more useful.


-Orbital Defense platforms: doubled the Hull points, range and damage for all of these, making them more effective for planetary defense. but still not the only thing you'd want standing between you and the enemy.

-Orbital Defense Hangars: increased capacity for orbital hangars to 6 for Tech and Vasari to 9 for Advent. This way you can more easily defend a planet with only one or two hangars  as opposed to a half dozen.

Capital Ship Carriers: Increased fighter/bomber capacity to 3 initially + 1 per level. This makes them a serious force to be reckoned with at higher levels, and very useful when assaulting a planet with lots of defense hangars.

Pirate Attack Ratio: Slowed down their attacks to once every 30 minutes, giving you mroe breathing time between assaults.

Mission assignments from npcs: Doubled the time inbetween missions, making it take longer to increase loyalty and friendship, but also longer to lose it. 

Capital Ship Colonize special ability: Reduced antimatter cost from 90 to 1, making it easier to colonize a planet after defeating the attacking forces.

Ship Training Research: Increased number of times you can research this from 1 to 3. Now after researching the max trainable level you can pay to train your ships up to level 6. Be forewarned however, the higher level a ship is, the more it costs to train the crew to the next experience level. (Around 4000cr from level 5 to level 6)


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1.2 Permissions credits and contact info 

Permission is given to change this mod as you see fit, or include it along with other mods as part of a compilation, provided proper credit is given to the original creator (me) and xXAequitasXx, who gave me permission to use his point defense cannons in my mod. (thanks again)

If you have any comments, suggestions, or requests for future mods feel free to contact me at jenettedowning@gmail.com 


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1.3 Installation insructions

To install: move the Silveressas Empowerment folder v1.1 to your Sins mod directory (by default it's C:\Documents and Settings\"your user name"\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods then start the game as usual and load it from the mod menu, it's that simple.

To uninstall: Delete the Silveressa's Empowerment v1.1 folder from the Sins directory where you installed it.